Nuggets of Wisdom: Your Internet Sucks and Terry Crews Rocks
Welcome back Fanbros to another edition of “Nuggets of Wisdom”. It has been a busy week for the Fanbros. For those who missed it, Ty had a great four part series highlighting many different Heroes of Color. Debuting a new segment, the crew delivered another memorable episode of FanBrosShow.
The rest of the web has been busy as well. As both DC and Marvel prepare for massive line wide relaunches again. Fans the world over have been eating up any and all information trickling from the two publishing houses.
On the surface, most of what Marvel is going appears to be getting rid of the Ultimate Line and pointless part of their main line. DC’s reset this time already sounds more interesting than the New 52 did, focusing more on character, diversity and worrying less on cross-overs and continuity. Susana, a new face at Polygon, talks with DC’s head editors about their hopes for these new lines of books and what fans can expect.
“Terry Crews, the Feminist: ‘Millions Have Died Because of Male Pride’” by Alana Schubach
Terry Crews continues to be awesome. This isn’t the first time he has spoken about the dangers of too much manly manliness, but given the increased rhetoric that has made words like “feminist” battlegrounds, more interviews like this are needed.
“Why America’s Internet Is So Shitty and Slow” by Adam Clark Estes
You internet sucks and there isn’t a damn thing you can do about it. Making matter worse, you probably been shaken down by your own ISP before. For a lucky few, they have even been called “Asshole,” “Bitch” and even had their livelihoods ruined by their ISP all because they wanted to be treated with respect for the basic service they paid for. The good folks at Gizmodo go in detail about how the internet works, how the current infrastructure most of the US uses for data transfer isn’t built for how we use the net today and why companies like Comcast and Time Warner have no motivation to fix it.
“If You Die In This Game, You Can Never Play Again. Ever.” By Nathan Grayson
Some gimmicks are fun, while others are pointless. This one I’m not sure about. Nathan Grayson over at Kotuku shares details on an upcoming game where if players die, they will never be able to play the game again. Interesting concept, but with a constantly strinking player base, one has to wonder how a games like this could survive long term.