Nuggets of Wisdom: Video Games about Police and Cars That Drive Fast
Welcome back Fanbros, after a short hiatus, we are bringing you more Nuggets of Wisdom to enhance your weekend.
“Io9’s Guide to Star Wars” by Charlie Jane Anders
It is hard to believe, but there are people who do not understand Star Wars – in a general sense. Over at io9, Charlie Jane Anders has created a brief overview of Star Wars. She covers major plot points and themes without getting into the nitty gritty of the franchise. Charlie focuses on the things Star Wars does well and how those things have made the franchise enduring to so many fans since its inception.
“Why people hate Michael Bay (but love Furious 7)” By Ben Kuchera
The Fast and Furious franchise is very ridiculous. What started out as car porn for tuner heads, has somehow turned into a series of heist films. Two very different stories, but none the less loved by many. In the decade and a half since its debut, Fast and Furious has become America’s film franchise of choice, perhaps because the series continues to evolve and features some of the most diverse casts in Hollywood. On the other end of the speculum is Michael Bay. The man everyone loves to hates but still cannot stop giving their money to. Mr. Bay also makes ridiculous films. Ben Kuchera over at Polygon takes a look at what Fast and Furious does so well and what Bay does so very wrong.
“Battlefield Hardline Review: Cop Out” by Austin Walker
Battlefield Hardline is weird. It’s not weird because it’s a one off in a major franchise or that maybe Hardline should have been an expansion but turned into a full game. No it’s weird because of the timing of its release and the state of affairs in America. Since its announcement, there has been this uncomfortable parallel with the game’s setting and many people coming to realize the state of police militarization in their own neighborhoods. With video of excessive police force being broadcast from Ferguson, New York and other cities, PR has been every awkward for this game. It’s an reality that many reviewers try to avoid when discussing the game. Not Austin Walker, who drives head first into the awkwardness, lambasting the shallow mechanics and text of the game.