A Knight’s Quest – Breath of the Mild
A Knight’s Quest is quite a strange game to review. On one hand, it proudly wears its influences on its sleeve and its a better game because of it. On the other, though, the most original parts of it, like its story or its characters, are easily it’s lowest low points. Do I say it’s a good game because of its influences even though you could just play the games it takes inspiration from? Or is it a bad game for its low points? Let’s take a look.
A Knight’s Quest starts out with you, Rusty, exploring a cave, putting you right into the action. Here, you learn how to attack, how to dodge, how to traverse the world, and it’s a pretty effective tutorial. The combat is simple: mash the attack button, dodge the enemy’s attack, mash the attack button. It’s responsive, it’s fair, and with a few later additions, it’s decent enough.
This game has a weird visual dissonance between its characters and its environments. Its environments can be actually gorgeous at times. That’s until you see literally any character model in the frame. The characters look downright awful. Even Rusty looks bad and he’s on-screen for the entirety of the game. They look like if a kindergarten-aged child’s drawings of people, modeled in 3-D. It’s honestly baffling that they’re in the same game as such genuinely nice-looking environments.
Aside from its visuals, the game has such an annoying sense of humor. At any time, you could be fighting an enemy or looting and you’ll pick up a literal piece of shit labelled “Doodie”. Hilarious. A useless item that fills up your limited inventory as a joke. Trust me, I was rolling on the floor laughing when I opened a chest and didn’t get the item in it because one of my spaces had 3 Doodies in it. Even after I dropped them, I couldn’t get the item that was in the chest.
Not only is there that “hilarious” joke, but the characters are also constantly trying to be funny and “quirky”. Almost every line is trying to be funny and it’s incredibly annoying. Just talk. A lot of the jokes make me wonder if the game is for kids, but they curse a few times so maybe it would be PG-13. I still would definitely not find this funny if I were 13, but that’s my best guess. It gets to the point where their bad jokes aren’t even progressing the conversation, which isn’t funny and is also a waste of time.
The only time I laughed in this game is when I ran into bugs. Bugs like my character sliding along the ground, triggering a closed area combat sequence where I got closed out of the area and couldn’t compete in the combat, or jumping into an area where I couldn’t land so Rusty would just ragdoll. That actually made me laugh.
Now something that definitely isn’t funny or fun about this game is its checkpoint system or lack thereof. I played half an hour into an area and died, then restarted back to the very beginning of the area. I literally had to do everything over again, PLUS I had to talk to the quest NPC and have the exact same conversation over again to receive a weapon I had already gotten half an hour ago. If you die, you completely restart all of your progress for the area.
A Knight’s Quest is a hard game to get through because every time I felt something positive about it, there were two negatives that were even more apparent. I can see the potential for this game to be good, but I can’t recommend a game on potential alone, especially when you can find its positives in other, much better games. I’m sure Sky 9’s next effort will be a lot better, but this isn’t quite it.
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